Normal (type)

The Normal type is one of the eighteen types.

Defense
The Normal type is tied with the Electric type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with Ice as the least resistant type. Many Normal-type with a secondary type mitigate their weakness with the secondary type (as with Flying, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.

Normal-type Pokémon, on average, have the lowest and  of all Pokémon and of fully evolved Pokémon.

Offense
The Normal type is the only type that is not super effective against any other type.

The combination of Normal and moves provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Pokémon can be nullified by using, , or by Pokémon with the Ability. In these cases, it will provide unresisted coverage when paired with moves (excluding Pokémon with ).

On average, fully evolved Pokémon with the Normal type have the lowest base of all types.

Contest properties
When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.

Pokémon
There are  or % of all, making it the second most common type after Water and before Grass.

Interacting with the Normal type
A with, , or  will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.

Exclusive Abilities
Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.

Trivia

 * With 187, this type has the most moves available.
 * Additionally, there are five unique Normal-type Max Moves, the most of any type.
 * The Normal type has the fewest non-neutral type relations, with only four.
 * Ghost and Normal are the only case of two types being immune against each other.
 * A theoretical dual-typed Ghost/Normal Pokémon would therefore be the only case where a Pokémon is immune to both its own types without needing to rely on its ability.
 * No Pokémon gains the Normal type upon evolving. It shares this distinction with the Bug type.
 * Additionally, no Pokémon gains the Normal type upon changing forms (unless reverting to its base form).
 * Pure Normal is the most abundant type combination overall, while Normal/Flying is the most abundant dual-type combination.
 * Normal has the most unused type combinations at six, as there are no Normal-type Pokémon that are also part Poison, Steel, Rock, Bug, Ice, or.
 * For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle, it is not.
 * The Normal type is frequently associated with type changing:
 * More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of 's evolutions are counted separately).
 * Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
 * Most moves which involve changing the user's type or with a varying damage type are Normal-type.
 * Most abilities that change a move's type affect Normal-type moves.
 * Normal-type attacks are completely unresisted during an Inverse Battle.